Hey there! Thank you! Hum, I'm not sure, the assets provided contain 4k textures. I'm not very familiar with the Godot engine. Could be be any sort of filtering/compression/mimap setting in-engine?
If I'm not mistaken (I've never used it) RPG Maker is a 2D Game Engine. This is a pack of actual 3D Assets. I don't know if you can directly import these into RPG Maker but I suspect it won't work. That said, you can always load them into a 3D software (I'd suggest Blender, since it's Free and Open Source) and render them out to Sprites to use in any 2D Game Engine.
Hello! Thank you so much for your interest and for your comments! Yes! These should work in any 3D application that supports FBx files (including those you've suggested). In regards to Unity you would have to look for how the engine works with the Collision Meshes (usually it's just a matter of editing the naming or something similar). If you just want the assets to render, you can simply delete the collision meshes - in my case (UE4) I used their necessay naming convention, so the collisions are the objects that use the following naming: UCX_[nameOfTheObject].
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hello does this work on unreal ungine?
Hey there!Yes! All the images and video you see in the page were rendered in UE.:)
thanks for the reply!
No problem! :)
HI very nice assets, just wondering how it works in Godot, I find the texture maps colour blurred.
Hey there! Thank you! Hum, I'm not sure, the assets provided contain 4k textures. I'm not very familiar with the Godot engine. Could be be any sort of filtering/compression/mimap setting in-engine?
Can I Use This On RPG Maker Mv, I'm Planning to Make A Real Time Strategy/ SurvivaL
Hey there! Thank you for your interest!
If I'm not mistaken (I've never used it) RPG Maker is a 2D Game Engine. This is a pack of actual 3D Assets. I don't know if you can directly import these into RPG Maker but I suspect it won't work. That said, you can always load them into a 3D software (I'd suggest Blender, since it's Free and Open Source) and render them out to Sprites to use in any 2D Game Engine.
I've Already done it, but thanks still
AWESOME !
:D!
I am very impress by just the viewing of the pictures 👍
is these files versatile in Unity , Blender n other game engines
Hello! Thank you so much for your interest and for your comments! Yes! These should work in any 3D application that supports FBx files (including those you've suggested). In regards to Unity you would have to look for how the engine works with the Collision Meshes (usually it's just a matter of editing the naming or something similar). If you just want the assets to render, you can simply delete the collision meshes - in my case (UE4) I used their necessay naming convention, so the collisions are the objects that use the following naming: UCX_[nameOfTheObject].
thank u for the reply
No problem! If anything else pops up feel free to let me know!
thank u for the reply
Really great job!
Thank you so much! I'm glad you like these! :D